Computer Science Lesson Plan
Class: 6th to 8th, Lesson 22 : Introduction of Scratch

Purpose: Students should learn the concept of programming, sprites and backdrops in scratch.

No. of Classes

Depending upon the class strength and number of computers (One class for 20 students with five computers.)

Materials Required

Scratch IDE

Curriculum Content
  • 7.1)Backdrop
  • 7.2)Sprite
  • Prior knowledge

    General keyboard and mouse skills. Ability to use applications on the computer without much help. Students should have played problem-solving games and improved their computational thinking skills and problem-solving ability.

    Exercises

    Here is the labeled screen of scratch.

    No Image

    Exercise:1



    1. Insert a backdrop and more than one sprite in a file.

    Solution




    Teacher's Instruction
    1. Teachers should teach the concept of programming.
    2. Teachers should demonstrate how to insert a backdrop and a sprite.
    3. Teachers should clarify the difference between a backdrop and a sprite.
    4. Explain about Costumes. Backdrops do not have costumes but sprites do. We can change the costumes for sprites during Program execution.
    5. Use the label the parts.png file to know about the parts of the Scratch window.